Michael Hughes

Agile Technical Producer & Project Manager

How do colleagues describe me? Upbeat, attentive, self-motivated, a teamplayer with excellent communication skills. I've produced AAA games (mobile/console/PC) and on-prem/SAAS government certified healthcare software. I'm adept at on-site teams and remote 1st/3rd party studios. I've handled products with multi-million dollar budgets and navigated all phases of the SDLC from concept through post-release support. Thanks for visiting my site and learning more about me.



  • June 2017 - January 2018


    Technical Project Manager

    Key highlights:
    - Reduced outstanding PO/P1 tech debt to 0 within 90 days.
    - Improved LUA memory consumption over 50%
    - Reduced duplicate PHP code by 100%

  • July 2016 - June 2017

    Microsoft (via Aquent)

    Technical Producer

    Key highlights:
    - Led resolution of asset managment issues causing regular downtime
    - Designed prototype for ‘Halo Flighting’ (CMS portion)
    - Developed file caching/download system for Halo Wars 2
    (CMS portion)
    - Managed internal Halo Wars 2 launch communication reg CCU/adoption rate/game statistics

  • July 2015 - July 2016

    Forte Holdings

    Technical Product Manager

    Key highlights:
    - Added mobile support: Designed and managed development of our iPad app
    - Implemented expanded support options including longer hours & client portal
    - Managed external partner relationships including integrated vendors, content suppliers, industry consultants and third-party experts

  • October 2014 - July 2015

    Vera Whole Health

    Business Systems Analyst

    Key highlights:
    - Delivered Vera Gateway (patient community/portal) in 2 months (was 6 months behind when I took project on) - Designed technical documentation, workflows and user interface experience elements for post launch upgrades - SME for company-wide 2015 launch of Nextgen upgrade; ensured no downtime or loss of data

  • March 2007 - October 2014

    Forte Holdings

    Project Manager (Creative Technologist)

    Key highlights:
    - Designed and managed development of multiple iPad Apps through offshore contract teams
    - Designed and managed development of an integrated billing module allowing doctors to bill insurance, receive payments, have payments automatically credited to patient files, check patient benefits and send/receive messages to insurance companies all from within the application with no third-party software needed


  • Reprisal

    Designed and executive produced the AAA FPS Reprisal for PC/XBOX from 2001-2004. Click here to see a bit about our story. (No relation to Reprisal Universe released in 2014)
  • Game Developer's Collective'

    Created a co-working space for indie game developers. Led a mentorship program and hosted monthly talks with game development, legal, and financial experts to assist small studios/developers in creating successful ventures.
  • Guest Lecturer - AIE

    Presented a lecture on the realities of independent game development
  • Seattle Indie Expo

    Hosted an indie game expo in March of 2015 featuring over a dozen developers, numerous titles, multiple keynote speakers, LAN area and more.


Get In Touch

Thanks for taking the time to visit my site. I'd love to connect. Click here and hire me!